![]() ![]() The enemy side wins if they kill the player's leader, Synbios, Julian or Medion, or if the player chooses to escape the battle, either by casting Egress or (in some cases) by retreating to the town or landmark where the battle began. Noon engaged in battle against a Commander Battles īattle goals for the player vary, but the most common are kill all enemies, kill the enemies' leader, and advance to the town or landmark that the player's army is trying to reach. Although there are no "generic" units, except on the enemy side, many characters contribute little or nothing to the plot upon joining the player army. In Shining Force III, each allied unit is represented by a character with his or her own background and personality, much like in the Fire Emblem series. Units can use offensive actions, such as physical attacks or offensive magic, only on units belonging to the other side and can use supportive actions, such as healing magic, stat-enhancing magic, and items, only on units belonging to the same side. The order of the turns is determined by the unit's agility score and a random seed. Some commands, such as equipping or dropping items, don't count as actions, and the character's turn is able to continue. Depending on its location relative to enemies and to allies, a unit also has the option to attack, cast a spell, use an item, search (if adjacent to a treasure chest), or stay and do nothing, all of which end the unit's turn. Each unit can move up to a fixed amount of squares along the battlefield, determined by its Move statistic. Units can belong to one of two sides: allies (controlled by the player) or enemies (controlled by the computer AI). Battles take place in square grids, and each unit occupies 1 square. Shining Force III Scenario 1 is a turn-based tactical RPG. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |